I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:UTSeqEvent_CountdownNodeSucceeded (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_CountdownNodeSucceeded |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'UTSeqEvent_CountdownNodeSucceeded'
ControllingCore
Type: UTOnslaughtPowerCore
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bPlayerOnly | False | ||||||
MaxTriggerCount | 0 | ||||||
ObjCategory | "Objective" | ||||||
ObjName | "Countdown Node Succeeded" | ||||||
VariableLinks[0] |
|
Events
Activated
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.