Cogito, ergo sum
UE3:UTSeqEvent_PowerCoreDestructionEffect (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_PowerCoreDestructionEffect |
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
client side event triggered by power core when it wants to play its destruction effect use this to make a level specific effect instead of the default
Properties[edit]
MeshActor[edit]
Type: SkeletalMeshActor
skeletal mesh actor the power core spawns (for e.g. matinee control)
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bClientSideOnly | True | ||||||
bPlayerOnly | False | ||||||
MaxTriggerCount | 0 | ||||||
ObjName | "Play Core Destruction" | ||||||
VariableLinks[0] |
|