I don't need to test my programs. I have an error-correcting modem.

UE3:UTSeqEvent_VehicleFactory (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_VehicleFactory
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

SpawnedVehicle[edit]

Type: UTVehicle

reference to the vehicle spawned by the factory

Default values[edit]

Property Value
bPlayerOnly False
MaxTriggerCount 0
ObjName "Vehicle Factory Event"
OutputLinks[0]
Member Value
LinkDesc "Spawned"
OutputLinks[1]
Member Value
LinkDesc "Taken"
OutputLinks[2]
Member Value
LinkDesc "Destroyed"
OutputLinks[3]
Member Value
LinkDesc "VehicleEntered"
OutputLinks[4]
Member Value
LinkDesc "VehicleLeft"
VariableLinks[0]
Member Value
LinkDesc "Spawned Vehicle"
PropertyName 'SpawnedVehicle'

Events[edit]

Activated[edit]

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.