The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:UTShapedCharge_Blue (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> UTDeployedActor >> UTShapedCharge >> UTShapedCharge_Blue |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
Components[3] | ParticleSystemComponent'ConstantEffect' |
LandEffects | ParticleSystemComponent'ConstantEffect' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTShapedCharge.CollisionCylinder
No new values.
ConstantEffect[edit]
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
bAutoActivate | False |
SecondsBeforeInactive | 1.0 |
Template | ParticleSystem'WP_Translocator.Particles.P_WP_Translocator_Beacon_Blue' |
DeployableMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTShapedCharge.DeployableMesh
No new values.
DeployedLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTShapedCharge.DeployedLightEnvironment
No new values.