The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:UTDeployedActor (UT3)
Contents
- Package:
- UTGame
- Direct subclasses:
- UTEMPMine, UTSpiderMineTrap, UTEnergyShield, UTShapedCharge, UTLinkGenerator
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Properties[edit]
bDeployed[edit]
Type: bool
Modifiers: repnotify
HudLocation[edit]
Type: Object.Vector
Here on the hud to display it
InstigatorController[edit]
Type: Controller
Who owns this
LightEnvironment[edit]
Type: DynamicLightEnvironmentComponent
The deployable's light environment
Default value: DynamicLightEnvironmentComponent'DeployedLightEnvironment'
Mesh[edit]
Type: MeshComponent
The Mesh
TeamNum[edit]
Type: byte
Owner team number
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bCollideActors | True |
bCollideComplex | True |
bCollideWorld | True |
bReplicateInstigator | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | DynamicLightEnvironmentComponent'DeployedLightEnvironment' |
Physics | PHYS_Falling |
RemoteRole | ROLE_SimulatedProxy |
Subobjects[edit]
DeployedLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
bCastShadows | False |
bDynamic | False |
Delegates[edit]
OnDeployableUsedUp[edit]
Functions[edit]
Native functions[edit]
GetTeamNum[edit]
Overrides: Actor.GetTeamNum
SetHUDLocation[edit]
Overrides: Actor.SetHUDLocation
function used to update where icon for this actor should be rendered on the HUD
Parameters:
- NewHUDLocation - is a vector whose X and Y components are the X and Y components of this actor's icon's 2D position on the HUD
Events[edit]
Attach[edit]
Overrides: Actor.Attach
BaseChange[edit]
Overrides: Actor.BaseChange
Destroyed[edit]
Overrides: Actor.Destroyed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
ReplicatedEvent[edit]
Overrides: Actor.ReplicatedEvent
Reset[edit]
Overrides: Actor.Reset
Other instance functions[edit]
HurtRadius[edit]
Overrides: Actor.HurtRadius
HurtRadius() Hurt locally authoritative actors within the radius.