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UE3:UTSpiderMineTrap (UT3)
Object >> Actor >> UTDeployedActor >> UTSpiderMineTrap |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTSpiderMineTrapRed, UTSpiderMineTrapBlue
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when an enemy player gets within range, spawns spider mines to attack that player
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
ActivateSound[edit]
Type: SoundCue
played when we spawn a mine
AvailableMines[edit]
Type: int
number of spider mines available
Default value: 15
CurrentOffset[edit]
Type: int
DeployedMines[edit]
Type: int
currently deployed spidermine count
DetectionRange[edit]
Type: float
range for detecting enemies
Default value: 1500.0
MineClass[edit]
Type: class<UTProj_SpiderMineBase>
class of spider mine to spawn
SpawnOffset[edit]
Type: Object.Vector
Array size: 5
SpawnOffset used when spidermines fail to spawn
Default value, index 1:
Member | Value |
---|---|
X | 0.0 |
Y | -12.0 |
Z | 0.0 |
Default value, index 2:
Member | Value |
---|---|
X | 0.0 |
Y | 12.0 |
Z | 0.0 |
Default value, index 3:
Member | Value |
---|---|
X | 12.0 |
Y | 0.0 |
Z | 0.0 |
Default value, index 4:
Member | Value |
---|---|
X | -12.0 |
Y | 0.0 |
Z | 0.0 |
Default values[edit]
Property | Value |
---|---|
bOrientOnSlope | True |
CollisionComponent | CylinderComponent'CollisionCylinder' |
Components[1] | CylinderComponent'CollisionCylinder' |
LifeSpan | 150.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Property | Value |
---|---|
CollisionHeight | 0.0 |
CollisionRadius | 0.0 |
DeployedLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTDeployedActor.DeployedLightEnvironment
No new values.
Functions[edit]
Events[edit]
Landed[edit]
Overrides: Actor.Landed
Other instance functions[edit]
CheckForEnemies[edit]
called on a timer to check for enemies to target with mines
PerformDeploy[edit]
Overrides: UTDeployedActor.PerformDeploy
SpawnMine[edit]
spawn a mine to attack the given target