Always snap to grid
UE3:UTSpiderMineTrapBlue (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> UTDeployedActor >> UTSpiderMineTrap >> UTSpiderMineTrapBlue |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
ActivateSound | SoundCue'A_Pickups_Deployables.SpiderMine.SpiderMine_ActivateCue' |
Components[2] | DynamicLightEnvironmentComponent'MyLightEnvironment' |
Components[3] | SkeletalMeshComponent'ThirdPersonMesh' |
Mesh | SkeletalMeshComponent'ThirdPersonMesh' |
MineClass | Class'UTGameContent.UTProj_SpiderMineBlue' |
TeamNum | 1 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTSpiderMineTrap.CollisionCylinder
No new values.
DeployedLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTSpiderMineTrap.DeployedLightEnvironment
No new values.
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value |
---|---|
ModShadowFadeoutTime | 1.0 |
ThirdPersonMesh[edit]
Class: Engine.SkeletalMeshComponent
Property | Value |
---|---|
Animations | AnimNodeSequence'UTGameContent.Default__UTSpiderMineTrapBlue:MeshSequenceA' |
AnimSets[0] | AnimSet'PICKUPS.Deployables.Anims.K_Deployables_SpiderMine' |
bUseAsOccluder | False |
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTSpiderMineTrapBlue:MyLightEnvironment' |
Materials[0] | Material'PICKUPS.Deployables.Materials.M_Deployables_Spidermine_VBlue' |
SkeletalMesh | SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_SpiderMine' |