Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:UTEMPMine (UT3)

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UT3 Object >> Actor >> UTDeployedActor >> UTEMPMine
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

EMPRadius[edit]

Type: float


Default value: 500.0

ExplosionCount[edit]

Type: byte

Modifiers: repnotify

used to tell client to play explosion effect

ExplosionEffect[edit]

Type: ParticleSystem


Default value: ParticleSystem'PICKUPS.Deployables.Effects.P_Deployables_EMP_Mine_Pulse'

ExplosionSound[edit]

Type: SoundCue


Default value: SoundCue'A_Pickups_Deployables.EMPMine.EMPMine_ShockCue'

Default values[edit]

Property Value
bOrientOnSlope True
CollisionComponent CylinderComponent'ColComp'
Components[1] SkeletalMeshComponent'DeployableMesh'
Components[2] CylinderComponent'ColComp'
LifeSpan 60.0
Mesh SkeletalMeshComponent'DeployableMesh'

Subobjects[edit]

ColComp[edit]

Class: Engine.CylinderComponent

No new values.

DeployableMesh[edit]

Class: Engine.SkeletalMeshComponent

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTEMPMine:MeshSequenceA'
AnimSets[0] AnimSet'PICKUPS.Deployables.Anims.K_Deployables_EMP_Mine'
bUseAsOccluder False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTEMPMine:DeployedLightEnvironment'
SkeletalMesh SkeletalMesh'PICKUPS.Deployables.Mesh.SK_Deployables_EMP_Mine'
Translation
Member Value
X 0.0
Y 0.0
Z -20.0

DeployedLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTDeployedActor.DeployedLightEnvironment

No new values.

Functions[edit]

Events[edit]

Landed[edit]

event Landed (Object.Vector HitNormal, Actor HitActor)

Overrides: Actor.Landed


ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: UTDeployedActor.ReplicatedEvent


Other instance functions[edit]

CheckEmp[edit]

function CheckEmp ()


ClearExplosionCount[edit]

function ClearExplosionCount ()


PerformDeploy[edit]

simulated function PerformDeploy ()

Overrides: UTDeployedActor.PerformDeploy


PlayExplosionEffect[edit]

simulated function PlayExplosionEffect ()