My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTSkelControl CicadaEngine (UT3)"
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<!-- enter variable description --> | <!-- enter variable description --> | ||
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+ | '''Default value:''' 0.15 | ||
====MinVelocity==== | ====MinVelocity==== | ||
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How fast does it change direction | How fast does it change direction | ||
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+ | '''Default value:''' 0.5 | ||
===Internal variables=== | ===Internal variables=== |
Latest revision as of 07:40, 23 May 2008
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_CicadaEngine |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTSkelControl_CicadaEngine'[edit]
BackPitch[edit]
Type: float
This holds the min. amount the engine can pitch
Default value: 40.0
ForwardPitch[edit]
Type: float
This holds the max. amount the engine can pitch
Default value: -40.0
MaxVelocity[edit]
Type: float
Velocity Range
Default value: 2100.0
MaxVelocityPitchRateMultiplier[edit]
Type: float
Default value: 0.15
MinVelocity[edit]
Type: float
Default value: 100.0
PitchRate[edit]
Type: float
How fast does it change direction
Default value: 0.5
Internal variables[edit]
DesiredPitch[edit]
Type: int
Modifiers: transient
This holds the desired pitches for a given engine
LastThrust[edit]
Type: float
Modifiers: transient
Holds the last thrust value
PitchTime[edit]
Type: float
Modifiers: transient
Used to time the change
Default values[edit]
Property | Value |
---|---|
bAddRotation | True |
bApplyRotation | True |
bIgnoreWhenNotRendered | True |
BoneRotationSpace | BCS_ActorSpace |