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UE3:UTSkelControl_CicadaEngine (UDK)

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UDK Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_CicadaEngine
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'UTSkelControl_CicadaEngine'[edit]

BackPitch[edit]

Type: float

This holds the min. amount the engine can pitch

Default value: 40.0

ForwardPitch[edit]

Type: float

This holds the max. amount the engine can pitch

Default value: -40.0

MaxVelocity[edit]

Type: float

Velocity Range

Default value: 2100.0

MaxVelocityPitchRateMultiplier[edit]

Type: float


Default value: 0.15

MinVelocity[edit]

Type: float


Default value: 100.0

PitchRate[edit]

Type: float

How fast does it change direction

Default value: 0.5

Internal variables[edit]

DesiredPitch[edit]

Type: int

Modifiers: transient

This holds the desired pitches for a given engine

LastThrust[edit]

Type: float

Modifiers: transient

Holds the last thrust value

PitchTime[edit]

Type: float

Modifiers: transient

Used to time the change

Default values[edit]

Property Value
bAddRotation True
bApplyRotation True
bIgnoreWhenNotRendered True
BoneRotationSpace BCS_ActorSpace