Gah - a solution with more questions. – EntropicLqd

UE3:SkelControlSingleBone (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SkelControlBase >> SkelControlSingleBone
Package: 
Engine
Direct subclasses:
UTSkelControl_CoreSpin, UTSkelControl_HoverboardVibration, SkelControlWheel, UTSkelControl_NecrisRaptorWings, UTSkelControl_Oscillate, UTSkelControl_CicadaEngine, UTSkelControl_Damage, UTSkelControl_HoverboardSuspension, UTSkelControl_HoverboardSwing, UTSkelControl_HugGround, UTSkelControl_JetThruster, UTSkelControl_MantaBlade, UTSkelControl_MantaFlaps, UTSkelControl_RaptorTail, UTSkelControl_RaptorWing, UTSkelControl_Rotate, UTSkelControl_SpinControl, UTSkelControl_TurretConstrained
This class in other games:
UDK

Simple controller that replaces or adds to the translation/rotation of a single bone.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Adjustments'[edit]

bApplyRotation[edit]

Type: bool

Whether to modify the translation of this bone.

bApplyTranslation[edit]

Type: bool

Whether to modify the translation of this bone.

Property group 'Rotation'[edit]

bAddRotation[edit]

Type: bool

If false, replaces rotation with BoneRotation. If true, adds to existing rotation.

BoneRotation[edit]

Type: Object.Rotator

New rotation of bone to apply.

BoneRotationSpace[edit]

Type: SkelControlBase.EBoneControlSpace

Reference frame to apply BoneRotation in.

RotationSpaceBoneName[edit]

Type: name

Name of bone used if BoneRotationSpace is BCS_OtherBoneSpace.

Property group 'Translation'[edit]

bAddTranslation[edit]

Type: bool

If false, replaces rotation with BoneRotation. If true, adds to existing rotation.

BoneTranslation[edit]

Type: Object.Vector

New translation of bone to apply.

BoneTranslationSpace[edit]

Type: SkelControlBase.EBoneControlSpace

Reference frame to apply BoneTranslation in.

TranslationSpaceBoneName[edit]

Type: name

Name of bone used if BoneTranslationSpace is BCS_OtherBoneSpace.