I don't need to test my programs. I have an error-correcting modem.

UE3:SkelControlWheel (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SkelControlBase >> SkelControlSingleBone >> SkelControlWheel
Package: 
Engine
This class in other games:
UDK

null

Properties[edit]

Property group 'Wheel'[edit]

bInvertWheelRoll[edit]

Type: bool

If we should invert the rotation applied to the wheel for rolling motion.

bInvertWheelSteering[edit]

Type: bool

If we should invert rotation applied to the wheel for steering.

WheelDisplacement[edit]

Type: float

Modifiers: transient

Units to move the wheel up vertically.

WheelMaxRenderDisplacement[edit]

Type: float

Maximum displacement that the wheel will be rendered at. Used to avoid graphical clipping of wheel into chassis etc

Default value: 50.0

WheelRoll[edit]

Type: float

Modifiers: transient

Current rolling angle of wheel. In degrees.

WheelRollAxis[edit]

Type: Object.EAxis

Axis around which the wheel rolls.

Default value: AXIS_X

WheelSteering[edit]

Type: float

Modifiers: transient

Steering angle of wheel. In degrees.

WheelSteeringAxis[edit]

Type: Object.EAxis

Axis around which wheel steering occurs.

Default value: AXIS_Z

Default values[edit]

Property Value
bAddRotation True
bAddTranslation True
bApplyRotation True
bApplyTranslation True
bIgnoreWhenNotRendered True
BoneRotationSpace BCS_BoneSpace
BoneTranslationSpace BCS_BoneSpace