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UE3:SkelControlWheel (UDK)
Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone >> SkelControlWheel |
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Properties[edit]
Property group 'Wheel'[edit]
bInvertWheelRoll[edit]
Type: bool
If we should invert the rotation applied to the wheel for rolling motion.
bInvertWheelSteering[edit]
Type: bool
If we should invert rotation applied to the wheel for steering.
WheelDisplacement[edit]
Type: float
Modifiers: transient
Units to move the wheel up vertically.
WheelMaxRenderDisplacement[edit]
Type: float
Maximum displacement that the wheel will be rendered at. Used to avoid graphical clipping of wheel into chassis etc
Default value: 50.0
WheelRoll[edit]
Type: float
Modifiers: transient
Current rolling angle of wheel. In degrees.
WheelRollAxis[edit]
Type: Object.EAxis
Axis around which the wheel rolls.
Default value: AXIS_X
WheelSteering[edit]
Type: float
Modifiers: transient
Steering angle of wheel. In degrees.
WheelSteeringAxis[edit]
Type: Object.EAxis
Axis around which wheel steering occurs.
Default value: AXIS_Z
Default values[edit]
Property | Value |
---|---|
bAddRotation | True |
bAddTranslation | True |
bApplyRotation | True |
bApplyTranslation | True |
bIgnoreWhenNotRendered | True |
BoneRotationSpace | BCS_BoneSpace |
BoneTranslationSpace | BCS_BoneSpace |