I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:UTSkelControl_NecrisRaptorWings (UT3)
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_NecrisRaptorWings |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Wing'[edit]
bInverted[edit]
Type: bool
If true, this wing is the top wing and all traced will be inverted
JointSocket[edit]
Type: name
JoinSockets are used when tracing from the joint + velocity
LowerWingBoneName[edit]
Type: name
LowerWingBoneName is the bone that aligns the lower wing
TipSocket[edit]
Type: name
The tip Sockets are used to trace from the tip of the wing
UpperWingBoneName[edit]
Type: name
UpperWingBoneName is the bone that aligns the upper wing
WingLength[edit]
Type: int
WingLength is the left of the wing
Default value: 165
Internal variables[edit]
ActualPitch[edit]
Type: int
bForcedDesired[edit]
Type: int
bInitialized[edit]
Type: bool
Modifiers: transient
If true, this component has been initialized and the BoneIndex array is valid
DesiredAngle[edit]
Type: int
DesiredPitch[edit]
Type: int
MinUpTime[edit]
Type: float
Default value: 0.5
PitchRate[edit]
Type: float
UpperWingIndex[edit]
Type: int
These holds the various runtime values 0=Left, 1=Right
UpTimeSeconds[edit]
Type: float
WorldInfo->TimeSeconds < UpTimeSeconds then the wings will not fold down
Default values[edit]
Property | Value |
---|---|
bApplyRotation | True |
bIgnoreWhenNotRendered | True |
BoneRotationSpace | BCS_ActorSpace |