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UE3:UTSkelControl_NecrisRaptorWings (UT3)

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UT3 Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_NecrisRaptorWings
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Wing'[edit]

bInverted[edit]

Type: bool

If true, this wing is the top wing and all traced will be inverted

JointSocket[edit]

Type: name

JoinSockets are used when tracing from the joint + velocity

LowerWingBoneName[edit]

Type: name

LowerWingBoneName is the bone that aligns the lower wing

TipSocket[edit]

Type: name

The tip Sockets are used to trace from the tip of the wing

UpperWingBoneName[edit]

Type: name

UpperWingBoneName is the bone that aligns the upper wing

WingLength[edit]

Type: int

WingLength is the left of the wing

Default value: 165

Internal variables[edit]

ActualPitch[edit]

Type: int


bForcedDesired[edit]

Type: int


bInitialized[edit]

Type: bool

Modifiers: transient

If true, this component has been initialized and the BoneIndex array is valid

DesiredAngle[edit]

Type: int


DesiredPitch[edit]

Type: int


MinUpTime[edit]

Type: float


Default value: 0.5

PitchRate[edit]

Type: float


UpperWingIndex[edit]

Type: int

These holds the various runtime values 0=Left, 1=Right

UpTimeSeconds[edit]

Type: float

WorldInfo->TimeSeconds < UpTimeSeconds then the wings will not fold down

Default values[edit]

Property Value
bApplyRotation True
bIgnoreWhenNotRendered True
BoneRotationSpace BCS_ActorSpace