Cogito, ergo sum
UE3:UTSkelControl_MantaFlaps (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_MantaFlaps |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Manta'[edit]
MaxPitch[edit]
Type: float
Default value: 30.0
Internal variables[edit]
LeftFlapControl[edit]
Type: name
Default value: 'left_flap'
MaxPitchChange[edit]
Type: float
Max pitch change per second
Default value: 10000.0
MaxPitchTime[edit]
Type: float
1/MaxPitchTime is minimum time to go from 0 to max pitch
Default value: 4.0
OldZPitch[edit]
Type: float
RightFlapControl[edit]
Type: name
Default value: 'right_flap'
Default values[edit]
Property | Value |
---|---|
bApplyRotation | True |
bIgnoreWhenNotRendered | True |
BoneRotationSpace | BCS_ActorSpace |