Cogito, ergo sum

UE3:UTSkelControl_MantaFlaps (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_MantaFlaps
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'Manta'[edit]

MaxPitch[edit]

Type: float


Default value: 30.0

Internal variables[edit]

LeftFlapControl[edit]

Type: name


Default value: 'left_flap'

MaxPitchChange[edit]

Type: float

Max pitch change per second

Default value: 10000.0

MaxPitchTime[edit]

Type: float

1/MaxPitchTime is minimum time to go from 0 to max pitch

Default value: 4.0

OldZPitch[edit]

Type: float


RightFlapControl[edit]

Type: name


Default value: 'right_flap'

Default values[edit]

Property Value
bApplyRotation True
bIgnoreWhenNotRendered True
BoneRotationSpace BCS_ActorSpace