My program doesn't have bugs. It just develops random features.

UE3:UTSkelControl_HugGround (UT3)

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UT3 Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_HugGround
Package: 
UTGame
This class in other games:
UDK

skeletal controller that tries to keep a bone within a certain distance of the ground within its constraints

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTSkelControl_HugGround'[edit]

bOppositeFromParent[edit]

Type: bool

if true, rotate the bone in the opposite direction of the parent instead of in the same direction

DesiredGroundDist[edit]

Type: float

desired distance from bone to ground

Default value: 60.0

MaxDist[edit]

Type: float

maximum distance the bone may be moved from its normal location

Default value: 60.0

MaxTranslationPerSec[edit]

Type: float

maximum amount the BoneTranslation may change per second

Default value: 150.0

ParentBone[edit]

Type: name

optional name of a bone that the controlled bone will always be rotated towards

XYDistFromParentBone[edit]

Type: float

if ParentBone is specified and this is greater than zero always keep the controlled bone exactly this many units from it

ZDistFromParentBone[edit]

Type: float


Internal variables[edit]

LastUpdateTime[edit]

Type: float

Modifiers: transient

time bone transforms were last updated

Default values[edit]

Property Value
bAddTranslation True
bApplyTranslation True
bIgnoreWhenNotRendered True
BoneRotationSpace BCS_BoneSpace
BoneTranslationSpace BCS_ActorSpace