My program doesn't have bugs. It just develops random features.
UE3:UTSkelControl_HugGround (UT3)
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_HugGround |
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skeletal controller that tries to keep a bone within a certain distance of the ground within its constraints
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTSkelControl_HugGround'[edit]
bOppositeFromParent[edit]
Type: bool
if true, rotate the bone in the opposite direction of the parent instead of in the same direction
DesiredGroundDist[edit]
Type: float
desired distance from bone to ground
Default value: 60.0
MaxDist[edit]
Type: float
maximum distance the bone may be moved from its normal location
Default value: 60.0
MaxTranslationPerSec[edit]
Type: float
maximum amount the BoneTranslation may change per second
Default value: 150.0
ParentBone[edit]
Type: name
optional name of a bone that the controlled bone will always be rotated towards
XYDistFromParentBone[edit]
Type: float
if ParentBone is specified and this is greater than zero always keep the controlled bone exactly this many units from it
ZDistFromParentBone[edit]
Type: float
Internal variables[edit]
LastUpdateTime[edit]
Type: float
Modifiers: transient
time bone transforms were last updated
Default values[edit]
Property | Value |
---|---|
bAddTranslation | True |
bApplyTranslation | True |
bIgnoreWhenNotRendered | True |
BoneRotationSpace | BCS_BoneSpace |
BoneTranslationSpace | BCS_ActorSpace |