My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE3:UTSkelControl DamageHinge (UT3)"

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NOTE: This should be negative
 
NOTE: This should be negative
  
'''Default value:''' -1.0
+
'''Default value:''' -1.5
  
 
====MaxAngle====
 
====MaxAngle====
Line 45: Line 45:
  
 
How stiff is the spring
 
How stiff is the spring
 +
 +
'''Default value:''' -0.035
  
 
===Default values===
 
===Default values===

Latest revision as of 07:40, 23 May 2008

UT3 Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_Damage >> UTSkelControl_DamageHinge
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Hinge'[edit]

AVModifier[edit]

Type: float

The angular velocity that is used to calculate the angle of the hinge will be multipled by this value. NOTE: This should be negative

Default value: -1.5

MaxAngle[edit]

Type: float

The Maximum size of the angle this hinge can open to in Degrees

Default value: 45.0

PivotAxis[edit]

Type: Object.EAxis

Which axis this hinge opens around

Default value: AXIS_Y

Internal variables[edit]

CurrentAngle[edit]

Type: float

Modifiers: transient

The current angle of the hinge

SpringStiffness[edit]

Type: float

How stiff is the spring

Default value: -0.035

Default values[edit]

Property Value
bApplyRotation True
BoneRotationSpace BCS_ActorSpace