My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTSkelControl DamageHinge (UT3)"
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NOTE: This should be negative | NOTE: This should be negative | ||
− | '''Default value:''' -1. | + | '''Default value:''' -1.5 |
====MaxAngle==== | ====MaxAngle==== | ||
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How stiff is the spring | How stiff is the spring | ||
+ | |||
+ | '''Default value:''' -0.035 | ||
===Default values=== | ===Default values=== |
Latest revision as of 07:40, 23 May 2008
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_Damage >> UTSkelControl_DamageHinge |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Hinge'[edit]
AVModifier[edit]
Type: float
The angular velocity that is used to calculate the angle of the hinge will be multipled by this value. NOTE: This should be negative
Default value: -1.5
MaxAngle[edit]
Type: float
The Maximum size of the angle this hinge can open to in Degrees
Default value: 45.0
PivotAxis[edit]
Type: Object.EAxis
Which axis this hinge opens around
Default value: AXIS_Y
Internal variables[edit]
CurrentAngle[edit]
Type: float
Modifiers: transient
The current angle of the hinge
SpringStiffness[edit]
Type: float
How stiff is the spring
Default value: -0.035
Default values[edit]
Property | Value |
---|---|
bApplyRotation | True |
BoneRotationSpace | BCS_ActorSpace |