Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTSkelControl_DamageHinge (UDK)

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UDK Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_Damage >> UTSkelControl_DamageHinge
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'Hinge'[edit]

AVModifier[edit]

Type: float

The angular velocity that is used to calculate the angle of the hinge will be multipled by this value. NOTE: This should be negative

Default value: -1.5

MaxAngle[edit]

Type: float

The Maximum size of the angle this hinge can open to in Degrees

Default value: 45.0

PivotAxis[edit]

Type: Object.EAxis

Which axis this hinge opens around

Default value: AXIS_Y

Internal variables[edit]

CurrentAngle[edit]

Type: float

Modifiers: transient

The current angle of the hinge

SpringStiffness[edit]

Type: float

How stiff is the spring

Default value: -0.035

Default values[edit]

Property Value
bApplyRotation True
BoneRotationSpace BCS_ActorSpace