Always snap to grid
UE3:UTSkelControl_DamageHinge (UDK)
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Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_Damage >> UTSkelControl_DamageHinge |
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Properties[edit]
Property group 'Hinge'[edit]
AVModifier[edit]
Type: float
The angular velocity that is used to calculate the angle of the hinge will be multipled by this value. NOTE: This should be negative
Default value: -1.5
MaxAngle[edit]
Type: float
The Maximum size of the angle this hinge can open to in Degrees
Default value: 45.0
PivotAxis[edit]
Type: Object.EAxis
Which axis this hinge opens around
Default value: AXIS_Y
Internal variables[edit]
CurrentAngle[edit]
Type: float
Modifiers: transient
The current angle of the hinge
SpringStiffness[edit]
Type: float
How stiff is the spring
Default value: -0.035
Default values[edit]
Property | Value |
---|---|
bApplyRotation | True |
BoneRotationSpace | BCS_ActorSpace |