Always snap to grid
Difference between revisions of "UE3:UTSkelControl HoverboardSuspension (UT3)"
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Latest revision as of 07:40, 23 May 2008
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_HoverboardSuspension |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Controller used by hoverboard for moving lower part in response to wheel movements.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTSkelControl_HoverboardSuspension'[edit]
MaxRot[edit]
Type: float
MaxRotRate[edit]
Type: float
Default value: 0.5
MaxTrans[edit]
Type: float
MinTrans[edit]
Type: float
RotScale[edit]
Type: float
TransIgnore[edit]
Type: float
TransOffset[edit]
Type: float
TransScale[edit]
Type: float
Internal variables[edit]
CurrentRot[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bAddRotation | True |
bAddTranslation | True |
bApplyRotation | True |
bApplyTranslation | True |
BoneRotationSpace | BCS_BoneSpace |
BoneTranslationSpace | BCS_BoneSpace |