Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTSkelControl_RaptorTail (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_RaptorTail |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Tail'[edit]
Deadzone[edit]
Type: int
Default value: 50
YawConstraint[edit]
Type: int
Default value: 20
Internal variables[edit]
bInitialized[edit]
Type: bool
DesiredTailYaw[edit]
Type: int
LastVehicleYaw[edit]
Type: int
TailYaw[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bApplyRotation | True |
bIgnoreWhenNotRendered | True |
BoneRotationSpace | BCS_ActorSpace |