There is no spoon

UE3:UTSkelControl_TankTread (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SkelControlBase >> UTSkelControl_TankTread
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

This class should have 2 inputs. One that defines the wheel and one that defines the tread.

Properties

Property group 'TankTread'

AlternateScanOffsets

Type: array<float>


bAlwaysScan

Type: bool


CenterOffset

Type: float


SpaceAbove

Type: float

How much play should this portion of the tread have

Default value: 24.0

SpaceBelow

Type: float


Default value: 8.0

TreadBone

Type: name

This control will use this bone as it's tread

TreadOffset

Type: float

Additinoal offset - distance from TreadBone to bottom of track.

Internal variables

Adjustment

Type: float

Modifiers: transient

This holds the current adjustment. If the vehicle isn't moving then this is never updated

bDormant

Type: bool

Modifiers: transient


bInitialized

Type: bool

Modifiers: transient


bLastDirWasBackwards

Type: bool

Modifiers: transient


TargetAdjustment

Type: float

Modifiers: transient


TreadIndex

Type: int


Default values

Property Value
bIgnoreWhenNotRendered True