There is no spoon
UE3:UTSkelControl_TankTread (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SkelControlBase >> UTSkelControl_TankTread |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
This class should have 2 inputs. One that defines the wheel and one that defines the tread.
Properties
Property group 'TankTread'
AlternateScanOffsets
bAlwaysScan
Type: bool
CenterOffset
Type: float
SpaceAbove
Type: float
How much play should this portion of the tread have
Default value: 24.0
SpaceBelow
Type: float
Default value: 8.0
TreadBone
Type: name
This control will use this bone as it's tread
TreadOffset
Type: float
Additinoal offset - distance from TreadBone to bottom of track.
Internal variables
Adjustment
Type: float
Modifiers: transient
This holds the current adjustment. If the vehicle isn't moving then this is never updated
bDormant
Type: bool
Modifiers: transient
bInitialized
Type: bool
Modifiers: transient
bLastDirWasBackwards
Type: bool
Modifiers: transient
TargetAdjustment
Type: float
Modifiers: transient
TreadIndex
Type: int
Default values
Property | Value |
---|---|
bIgnoreWhenNotRendered | True |