I don't need to test my programs. I have an error-correcting modem.
UE3:UTSkelControl_TurretMultiBone (UT3)
Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_TurretConstrained >> UTSkelControl_TurretMultiBone |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'Turret'[edit]
LeftTurretArmBone[edit]
Type: name
The name of the bone that controls the left turret barrels
PivotDownPerc[edit]
Type: float
Begin to pivot down when the turret's pitch has reached this % of the constraint
PivotUpBone[edit]
Type: name
The name of the bone that controls pivoting up
PivotUpPerc[edit]
Type: float
Begin to pivot up when the turret's pitch has reached this % of the constraint
RightTurretArmBone[edit]
Type: name
The name of the bone that controls the right turret barrels
Internal variables[edit]
bIndexCacheIsValid[edit]
Type: bool
Modifiers: transient
This is set to true when the the control has precached all of the indexes
ConstraintPct[edit]
Type: float
Modifiers: transient
How much of the constraint has been met. If the value is negative, we are heading towards the min angle
LeftTurretArmIndex[edit]
Type: int
Modifiers: transient
Index of the above Bone
PivotUpIndex[edit]
Type: int
Modifiers: transient
Index of the above Bone
RightTurretArmIndex[edit]
Type: int
Modifiers: transient
Index of the above Bone