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UE3:UTSkelControl_TurretMultiBone (UT3)

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UT3 Object >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_TurretConstrained >> UTSkelControl_TurretMultiBone
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'Turret'[edit]

LeftTurretArmBone[edit]

Type: name

The name of the bone that controls the left turret barrels

PivotDownPerc[edit]

Type: float

Begin to pivot down when the turret's pitch has reached this % of the constraint

PivotUpBone[edit]

Type: name

The name of the bone that controls pivoting up

PivotUpPerc[edit]

Type: float

Begin to pivot up when the turret's pitch has reached this % of the constraint

RightTurretArmBone[edit]

Type: name

The name of the bone that controls the right turret barrels

Internal variables[edit]

bIndexCacheIsValid[edit]

Type: bool

Modifiers: transient

This is set to true when the the control has precached all of the indexes

ConstraintPct[edit]

Type: float

Modifiers: transient

How much of the constraint has been met. If the value is negative, we are heading towards the min angle

LeftTurretArmIndex[edit]

Type: int

Modifiers: transient

Index of the above Bone

PivotUpIndex[edit]

Type: int

Modifiers: transient

Index of the above Bone

RightTurretArmIndex[edit]

Type: int

Modifiers: transient

Index of the above Bone