I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:UTSlowVolume (UT3)
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> GravityVolume >> UTSlowVolume |
Contents
- 1 Properties
- 1.1 ActivateSound
- 1.2 AmbientSoundComponent
- 1.3 DestroySound
- 1.4 EnterSound
- 1.5 ExitSound
- 1.6 GeneratorEffect
- 1.7 GeneratorMesh
- 1.8 InsideAmbientSound
- 1.9 InsideCameraEffect
- 1.10 ModifiedSpecs
- 1.11 OutsideAmbientSound
- 1.12 PawnLifeDrainPerSec
- 1.13 ProjectileScalingFactor
- 1.14 RBGravityZ
- 1.15 RBScalingFactor
- 1.16 ScalingFactor
- 1.17 SlowEffect
- 1.18 Default values
- 1.19 Subobjects
- 2 Delegates
- 3 Functions
- Package:
- UTGame
- Direct subclass:
- UTSlowVolume_Content
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slows down all actors inside the volume
Properties
ActivateSound
Type: SoundCue
sounds played for various actions
AmbientSoundComponent
Type: AudioComponent
DestroySound
Type: SoundCue
sounds played for various actions
EnterSound
Type: SoundCue
sounds played for various actions
ExitSound
Type: SoundCue
sounds played for various actions
GeneratorEffect
Type: ParticleSystemComponent
GeneratorMesh
Type: SkeletalMeshComponent
InsideAmbientSound
Type: SoundCue
ambient sounds
InsideCameraEffect
Type: class<UTEmitCameraEffect>
camera emitter played on player in volume
ModifiedSpecs
array of ReachSpecs we modified the distance for, so we reset them when we are destroyed
OutsideAmbientSound
Type: SoundCue
ambient sounds
PawnLifeDrainPerSec
Type: float
each second, LifeSpan is decreased by this much extra for each living Pawn in the volume
Default value: 3.0
ProjectileScalingFactor
Type: float
Default value: 0.125
RBGravityZ
Type: float
Gravity applied to rigid bodies within this volume.
RBScalingFactor
Type: float
Default value: 0.4
ScalingFactor
Type: float
Default value: 0.2
SlowEffect
Type: ParticleSystemComponent
Default values
Property | Value |
---|---|
bCollideActors | False |
bHidden | False |
bNetInitialRotation | True |
bNoDelete | False |
bProjTarget | True |
bStatic | False |
LifeSpan | 180.0 |
Priority | 100000 |
RemoteRole | ROLE_SimulatedProxy |
RigidBodyDamping | 3.5 |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: GravityVolume.BrushComponent0
No new values.
Delegates
OnDeployableUsedUp
We use a delegate so that different types of creators can get the OnDestroyed event
Functions
Events
ActorEnteredVolume
Overrides: PhysicsVolume.ActorEnteredVolume
ActorLeavingVolume
Overrides: PhysicsVolume.ActorLeavingVolume
CollisionChanged
Overrides: Volume.CollisionChanged
Called when collision values change for this actor (via SetCollision/SetCollisionSize).
Destroyed
Overrides: Actor.Destroyed
PawnEnteredVolume
Overrides: PhysicsVolume.PawnEnteredVolume
PawnLeavingVolume
Overrides: PhysicsVolume.PawnLeavingVolume
PostBeginPlay
Overrides: PhysicsVolume.PostBeginPlay
Reset
Overrides: PhysicsVolume.Reset
Timer
Overrides: Actor.Timer
Other instance functions
ActivateSlowEffect
NotifyPawnBecameViewTarget
Overrides: PhysicsVolume.NotifyPawnBecameViewTarget
notification when a Pawn inside this volume becomes the ViewTarget for a PlayerController
SlowPawnDown
StopsProjectile
Overrides: Actor.StopsProjectile