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UE3:UTTeamPlayerStart (UT3)
Object >> Actor >> NavigationPoint >> PlayerStart >> UTTeamPlayerStart |
Contents
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UTTeamPlayerStart'[edit]
TeamNumber[edit]
Type: byte
Internal variables[edit]
BestLocker[edit]
Type: UTWeaponLocker
Locker to get weapons from for spawning player
bNoLockerFound[edit]
Type: bool
True if tried and failed to find a best locker
TeamSprites[edit]
Modifiers: editoronly
Default value, index 0: Texture2D'EnvyEditorResources.S_Player_Red'
Default value, index 1: Texture2D'EnvyEditorResources.S_Player_Blue'
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: PlayerStart.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: PlayerStart.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: PlayerStart.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: PlayerStart.Sprite
No new values.
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: PlayerStart.Sprite2
No new values.