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UE3:UTTeamPlayerStart (UT3)

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UT3 Object >> Actor >> NavigationPoint >> PlayerStart >> UTTeamPlayerStart
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTTeamPlayerStart'[edit]

TeamNumber[edit]

Type: byte


Internal variables[edit]

BestLocker[edit]

Type: UTWeaponLocker

Locker to get weapons from for spawning player

bNoLockerFound[edit]

Type: bool

True if tried and failed to find a best locker

TeamSprites[edit]

Type: array<Texture2D>

Modifiers: editoronly


Default value, index 0: Texture2D'EnvyEditorResources.S_Player_Red'

Default value, index 1: Texture2D'EnvyEditorResources.S_Player_Blue'

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: PlayerStart.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: PlayerStart.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: PlayerStart.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: PlayerStart.Sprite

No new values.

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: PlayerStart.Sprite2

No new values.

Instance functions[edit]

GetBestLocker[edit]

function UTWeaponLocker GetBestLocker ()