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UE3:PlayerStart (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> PlayerStart |
- Package:
- Engine
- Direct subclasses:
- UTTeamPlayerStart, UTWarfarePlayerStart
- This class in other games:
- RTNP, U1, UT, U2XMP, UT2004, UT2003, UE2Runtime, U2, UDK
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Player start location. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'PlayerStart'[edit]
bEnabled[edit]
Type: bool
Default value: True
bPrimaryStart[edit]
Type: bool
None primary starts used only if no primary start available
Default value: True
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 80.0 |
CollisionRadius | 40.0 |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
Sprite | Texture2D'EngineResources.S_Player' |
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
No new values.
Instance functions[edit]
OnToggle[edit]
simulated function OnToggle (SeqAct_Toggle action)
Overrides: NavigationPoint.OnToggle
Toggle the blocked state of a navigation point.