UE3:PlayerStart (UT3)
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Object >> Actor >> NavigationPoint >> PlayerStart |
- Package:
- Engine
- Direct subclasses:
- UTTeamPlayerStart, UTWarfarePlayerStart
- This class in other games:
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Player start location. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'PlayerStart'
bEnabled
Type: bool
Default value: True
bPrimaryStart
Type: bool
None primary starts used only if no primary start available
Default value: True
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 80.0 |
CollisionRadius | 40.0 |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
Sprite | Texture2D'EngineResources.S_Player' |
Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
No new values.
Instance functions
OnToggle
simulated function OnToggle (SeqAct_Toggle action)
Overrides: NavigationPoint.OnToggle
Toggle the blocked state of a navigation point.