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UE2:PlayerStart (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> PlayerStart
Package: 
Engine
Direct subclasses:
TriggeredPlayerStart, XFieldPlayerStart
Known custom subclass:
Crusha/UltimateMappingTools
This class in other games:
RTNP, U1, UT, U2XMP, UT2003, UE2Runtime, U2, UT3, UDK

Player start location.

Properties[edit]

Property group 'PlayerStart'[edit]

bCoopStart[edit]

Type: bool

start can be used in coop games

Default value: True

bEnabled[edit]

Type: bool


Default value: True

bPrimaryStart[edit]

Type: bool

None primary starts used only if no primary start available

Default value: True

bSinglePlayerStart[edit]

Type: bool

use first start encountered with this true for single player

Default value: True

TeamNumber[edit]

Type: byte

what team can spawn at this start

Default values[edit]

Property Value
bDirectional True
Texture S_Player