Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:TriggeredPlayerStart (UT2004)

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UT2004 Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> PlayerStart >> TriggeredPlayerStart
Package: 
Gameplay
Known custom subclasses:
Crusha/UltimateMappingTools, Crusha/UltimateMappingTools/LockerWeaponsPlayerStart
This class in other games:
UE2Runtime, UT2003, U2

null

Default values[edit]

Property Value
bStatic False

Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger