UE3:PlayerStart (UDK)
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Object >> Actor >> NavigationPoint >> PlayerStart |
- Package:
- Engine
- Direct subclass:
- UTTeamPlayerStart
- This class in other games:
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Player start location.
Properties
Property group 'PlayerStart'
bEnabled
Type: bool
Default value: True
bPrimaryStart
Type: bool
None primary starts used only if no primary start available
Default value: True
TeamIndex
Type: int
Team specific player start, 255 for any team
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: NavigationPoint.Arrow
Property | Value |
---|---|
ReplacementPrimitive | None |
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 80.0 |
CollisionRadius | 40.0 |
ReplacementPrimitive | None |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.S_Player' |
Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |
Instance functions
OnToggle
simulated function OnToggle (SeqAct_Toggle action)
Overrides: NavigationPoint.OnToggle
Toggle the blocked state of a navigation point.