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UE2:PlayerStart (U2)

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U2 Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> PlayerStart
Package: 
Engine
Direct subclass:
TriggeredPlayerStart
This class in other games:
RTNP, U1, UT, U2XMP, UT2004, UT2003, UE2Runtime, UT3, UDK

Player start location.

Properties[edit]

Property group 'PlayerStart'[edit]

bCoopStart[edit]

Type: bool

start can be used in coop games

Default value: True

bEnabled[edit]

Type: bool


Default value: True

bPrimaryStart[edit]

Type: bool

None primary starts used only if no primary start available

Default value: True

bSinglePlayerStart[edit]

Type: bool

use first start encountered with this true for single player

Default value: True

LastSpawnCampTime[edit]

Type: float

last time a pawn starting from this spot died within 5 seconds

TeamNumber[edit]

Type: byte

what team can spawn at this start

Default value: 255

Default values[edit]

Property Value
bDirectional True
Texture Texture'Engine.S_Player'

Instance functions[edit]

GetTeam[edit]

simulated function int GetTeam ()

Overrides: Actor.GetTeam


IsOccupied[edit]

function bool IsOccupied ()


SetTeam[edit]

function SetTeam (int NewTeam)

Overrides: Actor.SetTeam