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UE2:PlayerStart (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> SmallNavigationPoint >> PlayerStart |
- Package:
- Engine
- Direct subclass:
- TriggeredPlayerStart
- This class in other games:
- RTNP, U1, UT, U2XMP, UT2004, UT2003, UE2Runtime, UT3, UDK
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Player start location.
Properties[edit]
Property group 'PlayerStart'[edit]
bCoopStart[edit]
Type: bool
start can be used in coop games
Default value: True
bEnabled[edit]
Type: bool
Default value: True
bPrimaryStart[edit]
Type: bool
None primary starts used only if no primary start available
Default value: True
bSinglePlayerStart[edit]
Type: bool
use first start encountered with this true for single player
Default value: True
LastSpawnCampTime[edit]
Type: float
last time a pawn starting from this spot died within 5 seconds
TeamNumber[edit]
Type: byte
what team can spawn at this start
Default value: 255
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
Texture | Texture'Engine.S_Player' |
Instance functions[edit]
GetTeam[edit]
simulated function int GetTeam ()
Overrides: Actor.GetTeam
IsOccupied[edit]
function bool IsOccupied ()
SetTeam[edit]
function SetTeam (int NewTeam)
Overrides: Actor.SetTeam