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UE3:UTWarfarePlayerStart (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> PlayerStart >> UTWarfarePlayerStart |
- Package:
- UTGame
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Properties[edit]
Property group 'UTWarfarePlayerStart'[edit]
bPrioritizeWhenUnderAttack[edit]
Type: bool
if set, prioritize this start when the associated objective is under attack
Default value: True
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
Arrow[edit]
Class: Engine.ArrowComponent
Inherits from: PlayerStart.Arrow
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: PlayerStart.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: PlayerStart.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: PlayerStart.Sprite
No new values.
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: PlayerStart.Sprite2
No new values.