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UE3:UTWarfarePlayerStart (UT3)

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UT3 Object >> Actor >> NavigationPoint >> PlayerStart >> UTWarfarePlayerStart
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTWarfarePlayerStart'[edit]

bPrioritizeWhenUnderAttack[edit]

Type: bool

if set, prioritize this start when the associated objective is under attack

Default value: True

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: PlayerStart.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: PlayerStart.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: PlayerStart.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: PlayerStart.Sprite

No new values.

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: PlayerStart.Sprite2

No new values.