UE3:UTWarfarePlayerStart (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
![]() |
Object >> Actor >> NavigationPoint >> PlayerStart >> UTWarfarePlayerStart |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTWarfarePlayerStart'
bPrioritizeWhenUnderAttack
Type: bool
if set, prioritize this start when the associated objective is under attack
Default value: True
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: PlayerStart.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: PlayerStart.CollisionCylinder
No new values.
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: PlayerStart.PathRenderer
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: PlayerStart.Sprite
No new values.
Sprite2
Class: Engine.SpriteComponent
Inherits from: PlayerStart.Sprite2
No new values.