My program doesn't have bugs. It just develops random features.

UE3:UTTranslocatorDest (UT3)

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UT3 Object >> Actor >> NavigationPoint >> UTTranslocatorDest
Package: 
UTGame

builds UTTranslocatorReachSpecs towards this node for each entry in the StartPoints array

Properties[edit]

Property group 'UTTranslocatorDest'[edit]

StartPoints[edit]

Type: array<TranslocatorSource>

list of points that the AI can translocate/specialjump to this node from

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: NavigationPoint.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

No new values.

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

No new values.

Structs[edit]

TranslocatorSource[edit]

Modifiers: native

NavigationPoint Point 
the actual source point
bool bAutoDetectVelocity 
if set, try to determine target translocator disc velocity/special jump Z automatically
Object.Vector RequiredTransVelocity 
translocator disc velocity the AI should use
float RequiredJumpZ 
Jump Z velocity AI must be able to attain to jump here, or <= 0 if this point cannot be reached by jumping

Default values:

Property Value
bAutoDetectVelocity True