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UE3:UTUIButtonBarButton (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIButton >> UILabelButton >> UTUIButtonBarButton
Package: 
UTGame
Implemented interfaces
UIDataStorePublisher
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Modified version of label button that doesn't accept focus on console.

Default values[edit]

Property Value
BackgroundImageComponent UIComp_DrawImage'ButtonBarBackgroundImageTemplate'
StringRenderComponent UIComp_DrawString'ButtonBarStringRenderer'

Subobjects[edit]

ButtonBarBackgroundImageTemplate[edit]

Class: Engine.UIComp_DrawImage

Property Value
ImageStyle
Member Value
DefaultStyleTag 'UTButtonBarButtonBG'
StyleResolverTag 'Background Image Style'

ButtonBarStringRenderer[edit]

Class: Engine.UIComp_DrawString

Property Value
AutoSizeParameters[0]
Member Value
bAutoSizeEnabled True
StringStyle
Member Value
DefaultStyleTag 'UTButtonBarButtonCaption'
StyleResolverTag 'Caption Style'

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UILabelButton.WidgetEventComponent

No new values.

Native functions[edit]

CanAcceptFocus[edit]

native function bool CanAcceptFocus (optional int PlayerIndex) const

Overrides: UIObject.CanAcceptFocus

Determines whether this widget can become the focused control.

Parameters:

  • PlayerIndex - the index [into the Engine.GamePlayers array] for the player to check focus availability

Returns:

TRUE if this widget (or any of its children) is capable of becoming the focused control.