Always snap to grid
UE3:UTUIDataProvider_KeyBinding (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UIRoot >> UIDataProvider >> UIPropertyDataProvider >> UIResourceDataProvider >> UTUIResourceDataProvider >> UTUIDataProvider_KeyBinding |
- Package:
- UTGame
- Implemented interfaces:
- UIListElementCellProvider, UIListElementProvider
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Provides a possible key binding for the game.
Properties[edit]
bIsCrucialBind[edit]
Type: bool
Modifiers: config
Whether this bind must be bound to leave the screen or not.
Command[edit]
Type: string
Modifiers: config
Command to bind the key to.
FriendlyName[edit]
Type: string
Modifiers: config, localized
Friendly displayable name to the player.