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UE3:UTUIDataStore_Options (UDK)
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Revision as of 06:02, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 8))
Object >> UIRoot >> UIDataProvider >> UIDataStore >> UIDataStore_GameResource >> UTUIDataStore_Options |
- Package:
- UTGame
- Implemented interfaces:
- UIListElementProvider
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Inherited version of the game resource datastore that exposes sets of options to the UI. These option sets are then used to autogenerate widgets.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Properties[edit]
DynamicProviders[edit]
Type: array<UTUIResourceDataProvider>
Modifiers: transient
Array of dynamically providers.
OptionProviders[edit]
Type: Object.MultiMap_Mirror{TMultiMap<FName, class UUTUIResourceDataProvider*>}
Modifiers: const, private, native, transient
collection of providers per part type.
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
ElementProviderTypes[0] |
|
||||||
Tag | 'UTOptions' | ||||||
WriteAccessType | ACCESS_WriteAll |
Native functions[edit]
AppendToSet[edit]
Appends N amount of providers to the specified set.
Parameters:
- SetName - Set to append to
- NumOptions - Number of options to append
ClearSet[edit]
native function ClearSet (name SetName)
Clears all options in the specified set.
Parameters:
- SetName - Set to clear
GetSet[edit]
Retrieves a set of option providers.
Parameters:
- SetName - Set to retrieve
- OutProviders - Storage array for resulting providers.