Gah - a solution with more questions. – EntropicLqd

UE3:UTUIFrontEnd_ArenaConfigMenu (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_ArenaConfigMenu
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties[edit]

WeaponCombo[edit]

Type: UTUIComboBox

Modifiers: transient


Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Functions[edit]

Events[edit]

SceneActivated[edit]

event SceneActivated (bool bInitialActivation)

Overrides: UTUIFrontEnd.SceneActivated

Scene activated event, sets up the title for the scene.

Other instance functions[edit]

HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnBack[edit]

function OnBack ()

Callback for when the user wants to back out of this screen.

OnButtonBar_Back[edit]

function bool OnButtonBar_Back (UIScreenObject InButton, int InPlayerIndex)

Buttonbar Callbacks.

SetupButtonBar[edit]

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Sets up the scene's button bar.