Always snap to grid
Difference between revisions of "UE3:UTUIFrontEnd ArenaConfigMenu (UT3)"
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Latest revision as of 01:26, 26 July 2008
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_ArenaConfigMenu |
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Properties[edit]
WeaponCombo[edit]
Type: UTUIComboBox
Modifiers: transient
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
SceneActivated[edit]
Overrides: UTUIFrontEnd.SceneActivated
Scene activated event, sets up the title for the scene.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack[edit]
Callback for when the user wants to back out of this screen.
OnButtonBar_Back[edit]
Buttonbar Callbacks.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the scene's button bar.