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UE3:UTUIFrontEnd_BrowserMutatorFilters (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BrowserMutatorFilters |
Contents
- 1 Properties
- 1.1 AdditionalMutClasses
- 1.2 AdditionalMutClassFilters
- 1.3 AdditionalMutNameFilters
- 1.4 AdditionalMutNames
- 1.5 bOptionDefaultsSet
- 1.6 bOptionValuesSet
- 1.7 bRegeneratingOptions
- 1.8 DeferredTimers
- 1.9 FirstAdditionalMutClassIdx
- 1.10 FirstAdditionalMutNameIdx
- 1.11 FirstInstalledMutIdx
- 1.12 InstalledMutCount
- 1.13 InstalledMutFilters
- 1.14 MutatorsValue
- 1.15 MutProviders
- 1.16 OptionsList
- 1.17 OptionsPage
- 1.18 SearchDataStore
- 1.19 SetupTimeStamp
- 1.20 StringDataStore
- 1.21 Subobjects
- 2 Enums
- 3 Functions
- 3.1 Static functions
- 3.2 Events
- 3.3 Other instance functions
- 3.3.1 bTimerDeferred
- 3.3.2 DeferTimer
- 3.3.3 HandleInputKey
- 3.3.4 OnAccept
- 3.3.5 OnBack
- 3.3.6 OnButtonBar_Accept
- 3.3.7 OnButtonBar_Back
- 3.3.8 OnMutatorClassAdd
- 3.3.9 OnMutatorNameAdd
- 3.3.10 OnOptionChanged
- 3.3.11 SetupButtonBar
- 3.3.12 SetupMenuOptions
- 3.3.13 SetupMenuOptionValues
- 3.3.14 SetupOptionBindings
- 3.3.15 UpdateMenuOptions
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
The mutator filter menu for the server browser
Properties[edit]
AdditionalMutClasses[edit]
Modifiers: config
AdditionalMutClassFilters[edit]
Type: array<EMutFilterList>
As above, but for the additional mutator classes list
AdditionalMutNameFilters[edit]
Type: array<EMutFilterList>
As above, but for additional mutator names
AdditionalMutNames[edit]
Modifiers: config
bOptionDefaultsSet[edit]
Type: bool
Used to determine whether or not the below values have been initialized
bOptionValuesSet[edit]
Type: bool
Used to avoid recursive modifications of the below values
bRegeneratingOptions[edit]
Type: bool
Used to detect when the options are being regenerated
DeferredTimers[edit]
A list of deferred timers which were setup during this tick
FirstAdditionalMutClassIdx[edit]
Type: int
As above, but corresponds to the 'AdditionalMutClasses' list
FirstAdditionalMutNameIdx[edit]
Type: int
As above, but corresponds to the 'AdditionalMutNames' list
FirstInstalledMutIdx[edit]
Type: int
The start of the installed mutator entries in UTUIDynamicOptionList's 'DynamicOptionTemplates' list
InstalledMutCount[edit]
Type: int
The number of installed mutators on display
InstalledMutFilters[edit]
Type: array<EMutFilterList>
Stores all the values of the installed mutators list
MutatorsValue[edit]
Type: EMutatorList
Stores the current value of the 'Mutators' combo box
MutProviders[edit]
Type: array<UTUIResourceDataProvider>
A cached list of mutator data providers, for retrieving installed mutator class names
OptionsList[edit]
Type: UTUIDynamicOptionList
Modifiers: transient
OptionsPage[edit]
Type: UTUITabPage_DynamicOptions
Modifiers: transient
SearchDataStore[edit]
Type: UTDataStore_GameSearchDM
The game search data store, which indirectly handles mutator filter settings
SetupTimeStamp[edit]
Type: float
Used to ensure that deferred timers are not set and executed within the same tick
StringDataStore[edit]
Type: UTUIDataStore_2DStringList
Data store for dynamically filling in UIList's
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Enums[edit]
EMutatorList[edit]
- ML_NoMutators
- ML_AnyMutators
- ML_Custom
EMutFilterList[edit]
- MFL_On
- MFL_Off
- MFL_Either
- MFL_Delete
Functions[edit]
Static functions[edit]
bInvalidClassChar[edit]
bInvalidNameChar[edit]
FindOptionComboByName[edit]
FindOptionEditBoxByName[edit]
ValidateMutClassString[edit]
ValidateMutNameString[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
Post initialize callback
Other instance functions[edit]
bTimerDeferred[edit]
DeferTimer[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAccept[edit]
OnBack[edit]
OnButtonBar_Accept[edit]
Button bar callbacks
OnButtonBar_Back[edit]
OnMutatorClassAdd[edit]
OnMutatorNameAdd[edit]
OnOptionChanged[edit]
OptionList callbacks
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Function that sets up a buttonbar for this scene, automatically routes the call to the currently selected tab of the scene as well.