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UE3:UTUIFrontEnd_BrowserMutatorFilters (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BrowserMutatorFilters |
Contents
- 1 Properties
- 1.1 AdditionalMutClasses
- 1.2 AdditionalMutClassFilters
- 1.3 AdditionalMutNameFilters
- 1.4 AdditionalMutNames
- 1.5 bOptionDefaultsSet
- 1.6 bOptionValuesSet
- 1.7 bRegeneratingOptions
- 1.8 DeferredTimers
- 1.9 FirstAdditionalMutClassIdx
- 1.10 FirstAdditionalMutNameIdx
- 1.11 FirstInstalledMutIdx
- 1.12 InstalledMutCount
- 1.13 InstalledMutFilters
- 1.14 MutatorsValue
- 1.15 MutProviders
- 1.16 OptionsList
- 1.17 OptionsPage
- 1.18 SearchDataStore
- 1.19 SetupTimeStamp
- 1.20 StringDataStore
- 1.21 Subobjects
- 2 Enums
- 3 Functions
- 3.1 Static functions
- 3.2 Events
- 3.3 Other instance functions
- 3.3.1 bTimerDeferred
- 3.3.2 DeferTimer
- 3.3.3 HandleInputKey
- 3.3.4 OnAccept
- 3.3.5 OnBack
- 3.3.6 OnButtonBar_Accept
- 3.3.7 OnButtonBar_Back
- 3.3.8 OnMutatorClassAdd
- 3.3.9 OnMutatorNameAdd
- 3.3.10 OnOptionChanged
- 3.3.11 SetupButtonBar
- 3.3.12 SetupMenuOptions
- 3.3.13 SetupMenuOptionValues
- 3.3.14 SetupOptionBindings
- 3.3.15 UpdateMenuOptions
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
The mutator filter menu for the server browser
Properties
AdditionalMutClasses
Modifiers: config
AdditionalMutClassFilters
Type: array<EMutFilterList>
As above, but for the additional mutator classes list
AdditionalMutNameFilters
Type: array<EMutFilterList>
As above, but for additional mutator names
AdditionalMutNames
Modifiers: config
bOptionDefaultsSet
Type: bool
Used to determine whether or not the below values have been initialized
bOptionValuesSet
Type: bool
Used to avoid recursive modifications of the below values
bRegeneratingOptions
Type: bool
Used to detect when the options are being regenerated
DeferredTimers
A list of deferred timers which were setup during this tick
FirstAdditionalMutClassIdx
Type: int
As above, but corresponds to the 'AdditionalMutClasses' list
FirstAdditionalMutNameIdx
Type: int
As above, but corresponds to the 'AdditionalMutNames' list
FirstInstalledMutIdx
Type: int
The start of the installed mutator entries in UTUIDynamicOptionList's 'DynamicOptionTemplates' list
InstalledMutCount
Type: int
The number of installed mutators on display
InstalledMutFilters
Type: array<EMutFilterList>
Stores all the values of the installed mutators list
MutatorsValue
Type: EMutatorList
Stores the current value of the 'Mutators' combo box
MutProviders
Type: array<UTUIResourceDataProvider>
A cached list of mutator data providers, for retrieving installed mutator class names
OptionsList
Type: UTUIDynamicOptionList
Modifiers: transient
OptionsPage
Type: UTUITabPage_DynamicOptions
Modifiers: transient
SearchDataStore
Type: UTDataStore_GameSearchDM
The game search data store, which indirectly handles mutator filter settings
SetupTimeStamp
Type: float
Used to ensure that deferred timers are not set and executed within the same tick
StringDataStore
Type: UTUIDataStore_2DStringList
Data store for dynamically filling in UIList's
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Enums
EMutatorList
- ML_NoMutators
- ML_AnyMutators
- ML_Custom
EMutFilterList
- MFL_On
- MFL_Off
- MFL_Either
- MFL_Delete
Functions
Static functions
bInvalidClassChar
bInvalidNameChar
FindOptionComboByName
FindOptionEditBoxByName
ValidateMutClassString
ValidateMutNameString
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
Post initialize callback
Other instance functions
bTimerDeferred
DeferTimer
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAccept
OnBack
OnButtonBar_Accept
Button bar callbacks
OnButtonBar_Back
OnMutatorClassAdd
OnMutatorNameAdd
OnOptionChanged
OptionList callbacks
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Function that sets up a buttonbar for this scene, automatically routes the call to the currently selected tab of the scene as well.