There is no spoon
UE3:UTUIFrontEnd_CDKey (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_CustomScreen >> UTUIFrontEnd_CDKey |
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
CD Key entry for UT3.
Properties[edit]
AccountInterface[edit]
Type: OnlineAccountInterface
Modifiers: transient
CDKeyEditBox[edit]
Type: UIEditBox
Array size: 4
Modifiers: transient
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_CustomScreen.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd_CustomScreen.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAccept[edit]
Tries to create the user's account.
OnButtonBar_Accept[edit]
OnButtonBar_Cancel[edit]
Buttonbar Callbacks.
OnCancel[edit]
Callback for when the user wants to back out of this screen.
OnSubmitText[edit]
Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus.
Parameters:
- Sender - the editbox that is submitting text
- PlayerIndex - the index of the player that generated the call to SetValue; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.
Returns:
- if TRUE, the editbox will clear the existing value of its textbox.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the scene's button bar.