I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTUIFrontEnd_CDKey (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_CustomScreen >> UTUIFrontEnd_CDKey
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

CD Key entry for UT3.

Properties[edit]

AccountInterface[edit]

Type: OnlineAccountInterface

Modifiers: transient


CDKeyEditBox[edit]

Type: UIEditBox

Array size: 4

Modifiers: transient


Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd_CustomScreen.SceneEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UTUIFrontEnd_CustomScreen.PostInitialize

PostInitialize event - Sets delegates for the scene.

Other instance functions[edit]

HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnAccept[edit]

function OnAccept ()

Tries to create the user's account.

OnButtonBar_Accept[edit]

function bool OnButtonBar_Accept (UIScreenObject InButton, int InPlayerIndex)


OnButtonBar_Cancel[edit]

function bool OnButtonBar_Cancel (UIScreenObject InButton, int InPlayerIndex)

Buttonbar Callbacks.

OnCancel[edit]

function OnCancel ()

Callback for when the user wants to back out of this screen.

OnSubmitText[edit]

function bool OnSubmitText (UIEditBox Sender, int PlayerIndex)

Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus.

Parameters:

  • Sender - the editbox that is submitting text
  • PlayerIndex - the index of the player that generated the call to SetValue; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.

Returns:

if TRUE, the editbox will clear the existing value of its textbox.

SetupButtonBar[edit]

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Sets up the scene's button bar.