Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUIFrontEnd_CharacterFaction (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_CharacterFaction |
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Character Faction selection screen for UT3
Properties[edit]
CharacterSelectionScene[edit]
Type: string
Character selection scene to display once the user chooses a faction.
Default value: "UI_Scenes_ChrisBLayout.Scenes.CharacterSelection"
DescriptionLabel[edit]
Type: UILabel
Modifiers: transient
Description label.
FactionList[edit]
Type: UTUIList
Modifiers: transient
List widget.
InputBoxReference[edit]
Type: UTUIScene_InputBox
Modifiers: transient
Reference to the input box used to unlock characters.
PreviewImage[edit]
Type: UIImage
Modifiers: transient
Preview image.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneActivated[edit]
Overrides: UTUIFrontEnd.SceneActivated
Scene activated event, sets up the title for the scene.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack[edit]
Called when the user wants to back out of the scene.
OnButtonBar_Back[edit]
Button bar callbacks - Back Button
OnButtonBar_EnterUnlockCode[edit]
Button bar callbacks - Enter unlock code Button
OnButtonBar_Next[edit]
Button bar callbacks - Accept Button
OnEnterCodeResult[edit]
Called when the user has made a selection of the choices available to them.
OnEnterUnlockCode[edit]
Called when the user wants to enter a character unlock code.
OnFactionList_SubmitSelection[edit]
Called when the user changes the current list index.
Parameters:
- Sender - the list that is submitting the selection
OnFactionList_ValueChanged[edit]
Called when the user presses Enter (or any other action bound to UIKey_SubmitListSelection) while this list has focus.
Parameters:
- Sender - the list that is submitting the selection
OnFactionSelected[edit]
Finds the faction that was selected and sets the datastore value for it.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Setup the scene's button bar.