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UE3:UTUIFrontEnd_CharacterFaction (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_CharacterFaction
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Character Faction selection screen for UT3

Properties[edit]

CharacterSelectionScene[edit]

Type: string

Character selection scene to display once the user chooses a faction.

Default value: "UI_Scenes_ChrisBLayout.Scenes.CharacterSelection"

DescriptionLabel[edit]

Type: UILabel

Modifiers: transient

Description label.

FactionList[edit]

Type: UTUIList

Modifiers: transient

List widget.

InputBoxReference[edit]

Type: UTUIScene_InputBox

Modifiers: transient

Reference to the input box used to unlock characters.

PreviewImage[edit]

Type: UIImage

Modifiers: transient

Preview image.

Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

PostInitialize event - Sets delegates for the scene.

SceneActivated[edit]

event SceneActivated (bool bInitialActivation)

Overrides: UTUIFrontEnd.SceneActivated

Scene activated event, sets up the title for the scene.

Other instance functions[edit]

HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnBack[edit]

function OnBack ()

Called when the user wants to back out of the scene.

OnButtonBar_Back[edit]

function bool OnButtonBar_Back (UIScreenObject InButton, int InPlayerIndex)

Button bar callbacks - Back Button

OnButtonBar_EnterUnlockCode[edit]

function bool OnButtonBar_EnterUnlockCode (UIScreenObject InButton, int InPlayerIndex)

Button bar callbacks - Enter unlock code Button

OnButtonBar_Next[edit]

function bool OnButtonBar_Next (UIScreenObject InButton, int InPlayerIndex)

Button bar callbacks - Accept Button

OnEnterCodeResult[edit]

function OnEnterCodeResult (UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex)

Called when the user has made a selection of the choices available to them.

OnEnterUnlockCode[edit]

function OnEnterUnlockCode ()

Called when the user wants to enter a character unlock code.

OnFactionList_SubmitSelection[edit]

function OnFactionList_SubmitSelection (UIList Sender, optional int PlayerIndex)

Called when the user changes the current list index.

Parameters:

  • Sender - the list that is submitting the selection

OnFactionList_ValueChanged[edit]

function OnFactionList_ValueChanged (UIObject Sender, optional int PlayerIndex)

Called when the user presses Enter (or any other action bound to UIKey_SubmitListSelection) while this list has focus.

Parameters:

  • Sender - the list that is submitting the selection

OnFactionSelected[edit]

function OnFactionSelected ()

Finds the faction that was selected and sets the datastore value for it.

SetupButtonBar[edit]

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Setup the scene's button bar.