I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:UTUIFrontEnd_CharacterSelection (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_CharacterSelection |
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Character selection screen for UT3.
Properties[edit]
CharacterCustomizationScene[edit]
Type: string
Character customization scene to display once the user chooses a character type.
Default value: "UI_Scenes_FrontEnd.Scenes.CharacterCustomization"
CharacterList[edit]
Type: UTUIList
Modifiers: transient
List widget.
DescriptionLabel[edit]
Type: UILabel
Modifiers: transient
Description label.
PreviewImage[edit]
Type: UIImage
Modifiers: transient
Preview image.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack[edit]
Called when the user wants to back out of the scene.
OnButtonBar_Back[edit]
Button bar callbacks - Back Button
OnButtonBar_Next[edit]
Button bar callbacks - Accept Button
OnCharacterList_SubmitSelection[edit]
Called when the user submits the current list index.
Parameters:
- Sender - the list that is submitting the selection
OnCharacterList_ValueChanged[edit]
Called when the user presses Enter (or any other action bound to UIKey_SubmitListSelection) while this list has focus.
Parameters:
- Sender - the list that is submitting the selection
OnCharacterSelected[edit]
Updates the datastore with the currently selected character's family ID and shows the part selection screen.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Setup the scene's button bar.