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UE3:UTUIFrontEnd_MainMenu (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu >> UTUIFrontEnd_MainMenu |
Contents
- 1 Constants
- 2 Properties
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 HandleInputKey
- 3.2.2 MinSpecMessageClosed
- 3.2.3 OnButtonBar_Login
- 3.2.4 OnButtonBar_Logout
- 3.2.5 OnLogin
- 3.2.6 OnLogin360
- 3.2.7 OnLoginPC
- 3.2.8 OnLoginPC_Logout_Confirm
- 3.2.9 OnLoginScreenOpened
- 3.2.10 OnLogout
- 3.2.11 OnLogout_Confirm
- 3.2.12 OnLogoutCompleted
- 3.2.13 OnLogoutCompleted_LogoutMessageClosed
- 3.2.14 OnMainRegion_Show_UIAnimEnd
- 3.2.15 OnMenu_ExitGame
- 3.2.16 OnMenu_ExitGame_Confirm
- 3.2.17 OnMultiplayerScreenOpened
- 3.2.18 OnSelectItem
- 3.2.19 SetupButtonBar
- 3.2.20 StartCampaign
- 3.2.21 VerifyMinSpecs
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Main Menu Scene for UT3.
Constants[edit]
MAINMENU_OPTION_CAMPAIGN[edit]
Value: 0
MAINMENU_OPTION_INSTANTACTION[edit]
Value: 1
MAINMENU_OPTION_MULTIPLAYER[edit]
Value: 2
MAINMENU_OPTION_COMMUNITY[edit]
Value: 3
MAINMENU_OPTION_SETTINGS[edit]
Value: 4
MAINMENU_OPTION_EXIT[edit]
Value: 5
Properties[edit]
bLogoutWasSuccessful[edit]
Type: bool
Modifiers: transient
Whether or not the logout was successful.
CampaignContinueScene[edit]
Type: string
If there is an existing campaign go here
Default value: "UI_Scenes_Campaign.Scenes.CampNewOrContinue"
CampaignStartScene[edit]
Type: string
If there isn't an existing campaign go here
Default value: "UI_Scenes_Campaign.Scenes.CampOptions"
CDKeyScene[edit]
Type: string
Reference to the CDKey screen.
Default value: "UI_Scenes_FrontEnd.CDKey"
CommunityScene[edit]
Type: string
Reference to the community scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.Community"
DemoSellScene[edit]
Type: string
Default value: "UI_Scenes_FrontEnd.Scenes.DemoSell"
InstantActionScene[edit]
Type: string
Reference to the instant action scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.InstantAction"
LoginScreenScene[edit]
Type: string
Reference to the Login screen.
Default value: "UI_Scenes_ChrisBLayout.Scenes.LoginScreen"
LogoutPlayerIndex[edit]
Type: int
Modifiers: transient
Index of the player that is currently logging out.
MessageBoxReference[edit]
Type: UTUIScene_MessageBox
Modifiers: transient
Reference to the modal message box.
MultiplayerScene[edit]
Type: string
Reference to the multiplayer scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.Multiplayer"
SettingsScene[edit]
Type: string
Reference to the settings scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.Settings"
Default values[edit]
Property | Value |
---|---|
bSupportBackButton | False |
VersionFont | MultiFont'UI_Fonts_Final.Menus.Fonts_Positec' |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_BasicMenu.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd_BasicMenu.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneActivated[edit]
Overrides: UTUIFrontEnd.SceneActivated
Scene activated event, sets up the title for the scene.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd_BasicMenu.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
MinSpecMessageClosed[edit]
OnButtonBar_Login[edit]
Buttonbar Callbacks.
OnButtonBar_Logout[edit]
OnLogin[edit]
Calls the platform specific login function.
OnLogin360[edit]
Login handler for the 360.
OnLoginPC[edit]
Login handler for the PC.
OnLoginPC_Logout_Confirm[edit]
Confirmation for the login game dialog.
OnLoginScreenOpened[edit]
Callback for when the login screen has opened.
OnLogout[edit]
Tries to logout the currently logged in player.
OnLogout_Confirm[edit]
Confirmation for the exit game dialog.
OnLogoutCompleted[edit]
Delegate used in notifying the UI/game that the manual logout completed
Parameters:
- bWasSuccessful - whether the async call completed properly or not
OnLogoutCompleted_LogoutMessageClosed[edit]
Called after the logging out message has disappeared.
OnMainRegion_Show_UIAnimEnd[edit]
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Callback for when the show animation has completed for this scene.
OnMenu_ExitGame[edit]
Exit game option selected.
OnMenu_ExitGame_Confirm[edit]
Confirmation for the exit game dialog.
OnMultiplayerScreenOpened[edit]
Callback for when the multiplayer screen has opened (only called when returning to the server browser after a disconnect).
OnSelectItem[edit]
Overrides: UTUIFrontEnd_BasicMenu.OnSelectItem
Executes a action based on the currently selected menu item.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd_BasicMenu.SetupButtonBar
Setup the scene's buttonbar.
StartCampaign[edit]
Starts the Campaign.
VerifyMinSpecs[edit]
Checks whether user's machine meets the minimum required specs to play the game, and if not displays a warning message to the user which points them to the release notes and [possibly] tweak guide.