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UE3:UTUIFrontEnd_Multiplayer (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu >> UTUIFrontEnd_Multiplayer |
Contents
- 1 Constants
- 2 Properties
- 3 Instance functions
- 3.1 DisplayNewPlayerMessageBox
- 3.2 HasSavedCharacterData
- 3.3 MarkProfileDirty
- 3.4 OnChatRestrictionConfirm
- 3.5 OnFirstTimeCharacter_Confirm
- 3.6 OnFirstTimeMultiplayer_Confirm
- 3.7 OnLoginUI_LoginChange
- 3.8 OnLoginUI_LoginFailed
- 3.9 OnMainRegion_Show_UIAnimEnd
- 3.10 OnSelectItem
- 3.11 OnSettingsSceneOpened
- 3.12 PerformMultiplayerChecks
- 3.13 SettingsSceneClosed
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Multiplayer Scene for UT3.
Constants
MULTIPLAYER_OPTION_QUICKMATCH
Value: 0
MULTIPLAYER_OPTION_JOINGAME
Value: 1
MULTIPLAYER_OPTION_HOSTGAME
Value: 2
Properties
bDisplayedNewPlayerMessageBox
Type: bool
Modifiers: transient
Whether or not we have already displayed the new player message box to the user.
bProfileNeedsSaving
Type: bool
Modifiers: transient
indicates that the player's profile should be saved
CharacterSelectionScene
Type: string
Reference to the character selection scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.CharacterFaction"
HostScene
Type: string
Reference to the host game scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.HostGame"
JoinScene
Type: string
Reference to the join game scene.
Default value: "UI_Scenes_FrontEnd.Scenes.JoinGame"
QuickMatchScene
Type: string
Reference to the quick match scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.QuickMatch"
SettingsPanelsScene
Type: string
Reference to the settings panels scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.SettingsPanels"
Default values
Property | Value |
---|---|
bMenuLevelRestoresScene | True |
bRequiresNetwork | True |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_BasicMenu.SceneEventComponent
No new values.
Instance functions
DisplayNewPlayerMessageBox
Displays a messagebox if the player doesn't have a custom character set.
HasSavedCharacterData
Returns:
- bool Returns whether or not this user has saved character data.
MarkProfileDirty
Called when the profile has been modified and needs to be saved.
OnChatRestrictionConfirm
Called when the user dismisses the "you can't chat online" message box
OnFirstTimeCharacter_Confirm
Callback when the user dismisses the firsttime character message box.
OnFirstTimeMultiplayer_Confirm
Callback when the user dismisses the firsttime multiplayer message box.
OnLoginUI_LoginChange
Overrides: UTUIScene.OnLoginUI_LoginChange
Callback for when the login changes after showing the login UI.
OnLoginUI_LoginFailed
Overrides: UTUIScene.OnLoginUI_LoginFailed
Delegate used in notifying the UI/game that the manual login failed after showing the login UI.
Parameters:
- LocalUserNum - the controller number of the associated user
- ErrorCode - the async error code that occurred
OnMainRegion_Show_UIAnimEnd
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Called when the screen has finished showing.
OnSelectItem
Overrides: UTUIFrontEnd_BasicMenu.OnSelectItem
Executes a action based on the currently selected menu item.
OnSettingsSceneOpened
Callback for when the settings scene has opened.
PerformMultiplayerChecks
Checks various conditions required to play online and displays the relevant messages to the user if any online features will be disabled.