Always snap to grid
UE3:UTUIFrontEnd_Multiplayer (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu >> UTUIFrontEnd_Multiplayer |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Multiplayer Scene for UT3.
Constants[edit]
MULTIPLAYER_OPTION_JOINGAME[edit]
Value: 0
MULTIPLAYER_OPTION_HOSTGAME[edit]
Value: 1
Properties[edit]
HostScene[edit]
Type: string
Reference to the host game scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.HostGame"
JoinScene[edit]
Type: string
Reference to the join game scene.
Default value: "UI_Scenes_FrontEnd.Scenes.JoinGame"
Default values[edit]
Property | Value |
---|---|
bMenuLevelRestoresScene | True |
bRequiresNetwork | True |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_BasicMenu.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
SceneDeactivated[edit]
event SceneDeactivated ()
Overrides: UIScene.SceneDeactivated
Called just after this scene is removed from the active scenes array
Other instance functions[edit]
OnBack[edit]
function OnBack ()
Overrides: UTUIFrontEnd_BasicMenu.OnBack
Callback for when the user wants to back out of this screen.
OnJoinLanScene_Opened[edit]
Callback for when the join scene has opened for LAN.
OnSelectItem[edit]
function OnSelectItem (int PlayerIndex)
Overrides: UTUIFrontEnd_BasicMenu.OnSelectItem
Executes a action based on the currently selected menu item.