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UE3:UTUIFrontEnd_Multiplayer (UDK)

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UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu >> UTUIFrontEnd_Multiplayer
Package: 
UTGame
This class in other games:
UT3

Multiplayer Scene for UT3.

Constants[edit]

MULTIPLAYER_OPTION_JOINGAME[edit]

Value: 0


MULTIPLAYER_OPTION_HOSTGAME[edit]

Value: 1


Properties[edit]

HostScene[edit]

Type: string

Reference to the host game scene.

Default value: "UI_Scenes_ChrisBLayout.Scenes.HostGame"

JoinScene[edit]

Type: string

Reference to the join game scene.

Default value: "UI_Scenes_FrontEnd.Scenes.JoinGame"

Default values[edit]

Property Value
bMenuLevelRestoresScene True
bRequiresNetwork True

Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd_BasicMenu.SceneEventComponent

No new values.

Functions[edit]

Events[edit]

SceneDeactivated[edit]

event SceneDeactivated ()

Overrides: UIScene.SceneDeactivated

Called just after this scene is removed from the active scenes array

Other instance functions[edit]

OnBack[edit]

function OnBack ()

Overrides: UTUIFrontEnd_BasicMenu.OnBack

Callback for when the user wants to back out of this screen.

OnJoinLanScene_Opened[edit]

function OnJoinLanScene_Opened (UIScene OpenedScene, bool bInitialActivation)

Callback for when the join scene has opened for LAN.

OnSelectItem[edit]

function OnSelectItem (int PlayerIndex)

Overrides: UTUIFrontEnd_BasicMenu.OnSelectItem

Executes a action based on the currently selected menu item.