Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTUIFrontEnd_BasicMenu (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu
Package: 
UTGame
Direct subclasses:
UTUIFrontEnd_MainMenu, UTUIFrontEnd_Multiplayer
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Basic Menu Scene for UT3, contains a menu list and a description label.

Properties[edit]

bSupportBackButton[edit]

Type: bool

Whether or not to support a back button for this scene.

Default value: True

DescriptionLabel[edit]

Type: UILabel

Modifiers: transient

Reference to the description label for this scene.

MenuList[edit]

Type: UTUIMenuList

Modifiers: transient

Reference to the menu list for this scene.

Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

Post initialize callback.

Other instance functions[edit]

HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnBack[edit]

function OnBack ()

Callback for when the user wants to back out of this screen.

OnButtonBar_Back[edit]

function bool OnButtonBar_Back (UIScreenObject InButton, int InPlayerIndex)

Buttonbar Callbacks.

OnButtonBar_Select[edit]

function bool OnButtonBar_Select (UIScreenObject InButton, int InPlayerIndex)

Buttonbar Callbacks.

OnMenu_SubmitSelection[edit]

function OnMenu_SubmitSelection (UIObject Sender, optional int PlayerIndex)

Called when the user presses Enter (or any other action bound to UIKey_SubmitListSelection) while this list has focus.

Parameters:

  • Sender - the list that is submitting the selection

OnMenu_ValueChanged[edit]

function OnMenu_ValueChanged (UIObject Sender, optional int PlayerIndex)

Called when the user changes the currently selected list item.

OnSelectItem[edit]

function OnSelectItem (int PlayerIndex)

Executes a action based on the currently selected menu item.

SetupButtonBar[edit]

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Setup the scene's buttonbar.