Cogito, ergo sum
UE3:UTUIFrontEnd_QuickMatch (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_QuickMatch |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 HandleInputKey
- 2.2.2 OnBack
- 2.2.3 OnButtonBar_Back
- 2.2.4 OnButtonBar_FindMatch
- 2.2.5 OnCancelSearch
- 2.2.6 OnGameSearchCompleted
- 2.2.7 OnMainRegion_Show_UIAnimEnd
- 2.2.8 OnSearchDialogClosed_Failed
- 2.2.9 OnSearchDialogClosed_Success
- 2.2.10 OnSearchingMessage_Closed
- 2.2.11 OnServerFilter_AcceptOptions
- 2.2.12 SetupButtonBar
- 2.2.13 StartSearch
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Allows the user to pick a bunch of filters and then jump straight into a game.
Properties[edit]
bSearching[edit]
Type: bool
Whether or not we are currently searching.
FindQuickMatchTab[edit]
Type: UTUITabPage_FindQuickMatch
Modifiers: transient
SearchingMessageBox[edit]
Type: UTUIScene_MessageBox
Modifiers: transient
Reference to the searching messagebox.
ServerFilterTab[edit]
Type: UTUITabPage_ServerFilter
Modifiers: transient
Tab page references for this scene.
Default values[edit]
Property | Value |
---|---|
bMenuLevelRestoresScene | True |
bRequiresNetwork | True |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneActivated[edit]
Overrides: UTUIFrontEnd.SceneActivated
Callback for when the scene is activated.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack[edit]
Callback for when the user wants to go back or cancel the current search.
OnButtonBar_Back[edit]
OnButtonBar_FindMatch[edit]
Buttonbar callbacks.
OnCancelSearch[edit]
Callback for the user cancelling the search.
OnGameSearchCompleted[edit]
Callback for when the g
OnMainRegion_Show_UIAnimEnd[edit]
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Called when a tab page has finished showing.
OnSearchDialogClosed_Failed[edit]
Callback for when the search dialog has been closed after a failed search and we need to display an error.
OnSearchDialogClosed_Success[edit]
Callback for when the search dialog has been closed after a successful search and we need to join a game.
OnSearchingMessage_Closed[edit]
Callback for when the search message has closed.
OnServerFilter_AcceptOptions[edit]
Called when the user accepts their filter settings and wants to go to the server browser.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Setup the button bar for this scene.
StartSearch[edit]
Starts searching for a game.