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UE3:UTUIFrontEnd_SettingsVideoAdvanced (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_SettingsVideoAdvanced |
Contents
- 1 Properties
- 2 Enums
- 3 Functions
- 3.1 Native functions
- 3.2 Events
- 3.3 Other instance functions
- 3.3.1 HandleInputKey
- 3.3.2 LevelToName
- 3.3.3 OnAccept
- 3.3.4 OnAcceptOptions
- 3.3.5 OnBack
- 3.3.6 OnButtonBar_Accept
- 3.3.7 OnButtonBar_Back
- 3.3.8 OnButtonBar_ResetToDefaults
- 3.3.9 OnOptionChanged
- 3.3.10 OnResetToDefaults
- 3.3.11 OnResetToDefaults_Confirm
- 3.3.12 SetupButtonBar
- 3.3.13 UpdateCaption
- 3.3.14 UpdateSpecialCaptions
- 3.3.15 WarningMessage_Closed
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Advanced video settings for the PC.
Properties[edit]
bCustomizedSettings[edit]
Type: bool
Modifiers: transient
Has the user customized any settings?
bNeedsCaptionRefresh[edit]
Type: bool
Modifiers: transient
Do we need to update the captions next tick?
bRequireRestartWarning[edit]
Type: bool
Modifiers: transient
If any properties are modified which require a restart, this will trigger the restart warning dialog when the user clicks 'apply'
MessageBoxReference[edit]
Type: UTUIScene_MessageBox
Modifiers: transient
Reference to the messagebox scene.
OptionsPage[edit]
Type: UTUITabPage_Options
Modifiers: transient
Pointer to the options page.
SettingWidgetMapping[edit]
Modifiers: transient
Array of setting types to widget names.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Enums[edit]
EPossibleVideoSettings[edit]
Possible settings enum.
- PVS_ScreenPercentage
- PVS_TextureDetail
- PVS_WorldDetail
- PVS_FXDetail
- PVS_DecalQuality
- PVS_LightingQuality
- PVS_ShadowQuality
- PVS_PostProcessQuality
- PVS_VSyncValue
- PVS_SmoothFramerate
- PVS_PlayerFOV
- PVS_EnableMotionBlur
- PVS_FirstDirectWorldDetailSetting
- PVS_StaticDecals
- PVS_DynamicDecals
- PVS_DynamicLights
- PVS_DynamicShadows
- PVS_LightEnvironmentShadows
- PVS_CompositeDynamicLights
- PVS_DirectionalLightmaps
- PVS_DepthOfField
- PVS_Bloom
- PVS_QualityBloom
- PVS_Distortion
- PVS_DropParticleDistortion
- PVS_SpeedTreeLeaves
- PVS_SpeedTreeFronds
- PVS_DetailMode
- PVS_LensFlares
- PVS_FogVolumes
- PVS_FloatingPointRenderTargets
- PVS_OneFrameThreadLag
- PVS_SkeletalMeshLODBias
- PVS_HighPolyChars
- PVS_ParticleLODBias
- PVS_ShadowFilterQualityBias
- PVS_LastDirectWorldDetailSetting
Functions[edit]
Native functions[edit]
GetVideoSettingValue[edit]
Parameters:
- Setting - Setting to get the value of
Returns:
- Returns the current value of the specified setting.
ResetToDefaults[edit]
SetVideoSettingValue[edit]
Sets the value of the video setting.
Parameters:
- Setting - Setting to set the value of
- Value - New value for the setting
SetVideoSettingValueArray[edit]
Sets the value of multiple video settings at once.
Parameters:
- Setting - Array of settings to set the value of
- Value - New values for teh settings
Events[edit]
PerformUpdateSpecialCaptions[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
Post initialize callback.
SetPlayerFOV[edit]
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
LevelToName[edit]
OnAccept[edit]
Callback for when the user wants to save their options.
OnAcceptOptions[edit]
Callback for when the user accepts the options list.
OnBack[edit]
Callback for when the user wants to exit this screen.
OnButtonBar_Accept[edit]
Button bar callbacks.
OnButtonBar_Back[edit]
OnButtonBar_ResetToDefaults[edit]
OnOptionChanged[edit]
Called when one of our options changes.
OnResetToDefaults[edit]
Reset to defaults callback, resets all of the profile options in this widget to their default values.
OnResetToDefaults_Confirm[edit]
Callback for the reset to defaults confirmation dialog box.
Parameters:
- SelectionIdx - Selected item
- PlayerIndex - Index of player that performed the action.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Callback to setup the buttonbar for this scene.
UpdateCaption[edit]
UpdateSpecialCaptions[edit]
WarningMessage_Closed[edit]
Callback for when the warning message has closed.