Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTUIResourceDataProvider (UDK)"
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m (1 revision: class descriptions for UDK January update (part 8)) |
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Latest revision as of 07:02, 17 January 2010
Object >> UIRoot >> UIDataProvider >> UIPropertyDataProvider >> UIResourceDataProvider >> UTUIResourceDataProvider |
- Package:
- UTGame
- Implemented interfaces:
- UIListElementCellProvider, UIListElementProvider
- Direct subclasses:
- UTUIDataProvider_CommunityMenuItem, UTUIDataProvider_DemoFile, UTUIDataProvider_GameModeInfo, UTUIDataProvider_KeyBinding, UTUIDataProvider_MainMenuItems, UTUIDataProvider_MapInfo, UTUIDataProvider_MenuOption, UTUIDataProvider_MidGameMenu, UTUIDataProvider_MultiplayerMenuItem, UTUIDataProvider_Mutator, UTUIDataProvider_SettingsMenuItem, UTUIDataProvider_SimpleMenu, UTUIDataProvider_Weapon
- This class in other games:
- UT3
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Extends the resource data provider to have a 'filter' accessor so we can decide whether or not to include the provider in a list of items.
Properties[edit]
Property group 'UTUIResourceDataProvider'[edit]
bSearchAllInis[edit]
Type: bool
whether to search all .inis for valid resource provider instances instead of just the our specified config file this is used for lists that need to support additions via extra files, i.e. mods
Internal variables[edit]
bRemoveOn360[edit]
Type: bool
Modifiers: config
Options to remove certain menu items on a per platform basis.
bRemoveOnPC[edit]
Type: bool
Modifiers: config
bRemoveOnPS3[edit]
Type: bool
Modifiers: config
IniName[edit]
Type: string
Modifiers: const
the .ini file that this instance was created from, if not the class default .ini (for bSearchAllInis classes)
Native functions[edit]
IsFiltered[edit]
function native virtual final bool IsFiltered ()
Returns:
- Returns whether or not this provider should be filtered, by default it checks the platform flags.